English
Please Select Search Type
Please Enter Keywords
Search
Please Select Search Type
Please Enter Keywords
Search
English

Global Blockchain in Media, Advertising, and Entertainment Market Size, Competition Landscape and Supply Chain Research Report 2025

Published:2025-04-10
Pages:155
Tables and Figures:170
Report ID:WENKH006679
Report Format:
Delivery:48-72h
Select Type :
Full Report
Competitive Landscape
Select Version :
Single Users License:$ 3700
Buy Now
Request Sample
Custom Reports
Contact Us
Important Clause:
Recently, our company has discovered that some websites have plagiarized, quoted and modified our original report catalog without authorization, and sold reports under our brand, which has seriously infringed our interests. Therefore, our company recommends that you contact the relevant phone number, email address or leave a message to purchase the report to prevent being deceived.
*All report contents displayed on this website are original to WENKH, and our company has the sole copyright. Any modification, reprinting or quoting in any form is prohibited without our prior written permission. Otherwise, our company reserves the right to pursue legal responsibility.
Research Scope
Table of Contents
Tables and Figures
Full Report

Research Summary

Blockchain technology is making its way into the media, advertising, and entertainment industries, offering potential solutions to long-standing challenges. In media, blockchain can be used to establish transparent and decentralized platforms for content distribution, enabling artists and creators to directly connect with their audience and receive fair compensation for their work. It also enhances copyright protection by providing immutable records of ownership and rights management. In advertising, blockchain can address issues of ad fraud, lack of transparency, and inefficient intermediaries by creating a decentralized and auditable system for ad transactions, ensuring that advertisers get accurate data and fair value for their investments. Additionally, blockchain can revolutionize the entertainment industry by enabling secure and traceable digital rights management, tokenization of assets, and seamless micropayments for content consumption. It offers the potential to disrupt traditional models, empower creators and consumers, and reshape how media, advertising, and entertainment are produced, distributed, and monetized. However, widespread adoption and overcoming technical and regulatory challenges are still necessary for blockchain to fully realize its potential in these industries.

According to WENKH research statistics, the global Blockchain in Media, Advertising, and Entertainment market sales revenue reached  Million USD in 2024 and is expected to reach  Million USD by 2032, with a compound annual growth rate (CAGR) of  % from 2025 to 2032. Among them, the Asia-Pacific Blockchain in Media, Advertising, and Entertainment market has experienced rapid changes in recent years, reaching  Million USD in 2024, accounting for approximately  % of the global market share. It is projected to reach  Million USD by 2032.

The global Blockchain in Media, Advertising, and Entertainment market is highly competitive, with key market players including IBM, Amazon Web Services (AWS), Microsoft, Oracle, SAP, ConsenSys, Accenture, etc. This report categorizes the competitive landscape of the global Blockchain in Media, Advertising, and Entertainment market into three tiers based on annual revenue, with the top three market players holding approximately  % of the total market share.

This report provides an in-depth analysis of the global Blockchain in Media, Advertising, and Entertainment market, including market size, price trends, market status and future development prospects. It particularly focuses on the market share, product characteristics, pricing, sales revenue, and gross profit margin of major players in the global Blockchain in Media, Advertising, and Entertainment industry. Additionally, this report provides an in-depth analysis of the market status and future development trends of different product segments of Blockchain in Media, Advertising, and Entertainment and their downstream application fields.

In terms of data, this report includes a comprehensive time-series dataset. The historical data spans from 2020 to 2024, providing a solid foundation for analyzing past market trends. The year 2025 is used as a base year to accurately assess the current market landscape. Forecast data covers the period from 2026 to 2032, utilizing scientific analysis methods and models to offer forward-looking predictions and insights into the market's future development. This provides valuable reference information for industry participants and stakeholders.

The report covers regions and countries including North America, Europe, China, Asia Pacific (excluding China), Latin America, the Middle East, and Africa. It particularly focuses on the sales revenue of Blockchain in Media, Advertising, and Entertainment in these regions and countries, as well as the market share of key market players in each region. The report provides an in-depth analysis of the regional distribution and future development trends of the Blockchain in Media, Advertising, and Entertainment market. By considering local policies, this report evaluates the market prospects of Blockchain in Media, Advertising, and Entertainment in each region and country, aiming to help companies gain a comprehensive understanding of the industry characteristics and development potential in different regions, optimize regional business layout, and develop precise market strategies to achieve global development goals.

This report places a strong emphasis on data quality and reliability, utilizing diverse and extensive data sources to ensure the accuracy and validity of the information presented. Primary data collection involves multiple channels, including in-depth interviews with senior executives, industry experts, supply chain stakeholders, and end consumers. These interviews provide key insights into corporate strategic planning, industry policy interpretation, supply chain dynamics, and end-user experiences. Secondary data sources cover a wide range of authoritative statistics from government agencies, customs databases, industry associations, third-party paid databases, brokerage research reports, academic research findings, corporate annual reports, financial statements, real-time news updates, and relevant information from international organizations. These data sources serve as a solid foundation for verification and analysis.

Companies Covered

IBM

Amazon Web Services (AWS)

Microsoft

Oracle

SAP

ConsenSys

Accenture

Product Segment

On-Premise

Cloud Based

Product Application

Ethereum

Hyperledger

Quorum

Others


Chapter Scope

Chapter 1: Product Statistical Scope, Product Segmentation Types and Downstream Applications, Overall Market Size, Current Status and Development Prospects

Chapter 2: Global Blockchain in Media, Advertising, and Entertainment Industry Chain Analysis

Chapter 3: Global Blockchain in Media, Advertising, and Entertainment Industry Environment Analysis and Porter's Five Forces Analysis

Chapter 4: Analysis of the Competitive Landscape of Major Companies in the Global Blockchain in Media, Advertising, and Entertainment Market (Market Share, Product Revenue Comparison, Tier Division, Corporate Expansion and M&A Trends)

Chapter 5: Analysis of Global Major Companies (Company Profiles, Product Features and Product Segment, Product Revenue, Product Average Price, Gross Profit Margin and Geographical Sales Share)

Chapter 6: Global Blockchain in Media, Advertising, and Entertainment Product Segment and Downstream Application Size Analysis and Major Regional Market Size Analysis

Chapter 7: North America Blockchain in Media, Advertising, and Entertainment Product Segment, Downstream Application, and Major Countries Market Size Analysis

Chapter 8: Europe Blockchain in Media, Advertising, and Entertainment Product Segment, Downstream Application, and Major Countries Market Size Analysis

Chapter 9: China Blockchain in Media, Advertising, and Entertainment Product Segment, Downstream Application, and Major Countries Market Size Analysis

Chapter 10: Asia Pacific (excluding China) Blockchain in Media, Advertising, and Entertainment Product Segment, Downstream Application, and Major Countries Market Size Analysis

Chapter 11: Latin America Blockchain in Media, Advertising, and Entertainment Product Segment, Downstream Application, and Major Countries Market Size Analysis

Chapter 12: Middle East and Africa Blockchain in Media, Advertising, and Entertainment Product Segment, Downstream Application, and Major Countries Market Size Analysis

Chapter 13: Research Conclusion

Chapter 14: Methodology and Data Source


Purpose and Value of the Report

Market Trend Insights: Analyze industry trends, market dynamics, and future growth potential to help companies forecast changes and develop strategic plans.

Competitive Landscape Analysis: Understand key players' revenue segmentation, strategies, market share, and business models to guide competitive decisions.

Investment Decision Support: Provide feasibility analysis through market size, growth rate, demand trends, and potential risks for informed investment decisions.

Target Customer and Demand Analysis: Examine consumer behavior, purchasing preferences, and pain points to optimize products and improve market penetration.

Policy and Regulatory Insights: Interpret relevant industry policies to ensure compliance and mitigate regulatory risks.

Business Model Optimization: Offer data-driven suggestions for enhancing business models and improving profitability.


How to Order
Contact
Fill in your contact information, and the company will quickly match the specialist to get in touch with you
You can also directly call our customer service hotline or add customer service WeChat
Samples
One on one business specialist will send the complete version of the sample
If you need to customize the report, professional analysts will be arranged to communicate with you one-on-one and provide you with customized samples
Payment
Both parties sign a report purchase contract
Support Paypal, Visa, UnionPay and MasterCard Payment
Delivery
PDF report (sent online 2-3 working days after payment)
WORD version report (sent online 2-3 working days after payment)
Paper version report (sent via EMS or DHL within 3-5 working days after payment)
After-Sales
Within six months of purchasing the report, if you have any questions about the details of our report, you can contact the report analyst at any time. The analyst will continue to follow up and solve your problem until you are satisfied
No Relevant Report Found? Please Contact Us
Custom Reports
WENKH is a global leading consulting brand for industry segments. We provide segmented market research reports, custom research, white papers and feasibility reports for all industries, focusing on market status and forecasts, competition analysis, market prospects analysis and market positioning. WENKH uses professional data and deep insights to help companies make decisions and promote win-win cooperation.
Contact Us
Ocean Tower, No.145, Hong Kong Road, Wuhan City, Hube Province, China
Copyright © WENKH.com All rights reserved.